An update of updates

It’s been far too long since I posted on my blog. Here is a list of recent things going on:

1) The Stitchopedia update is still in progress. It is taking me far longer than I had anticipated. I am receiving tons of great swatches from the user community though – I think it will be an exciting update. It has been so long though that I am worried that some people might think Stitchopedia is ‘abandonware’. It definitely isn’t – I am actively working on it.

2) One of my oldest and best friends approached me last year about making an interactive kids book for the iOS platform. We built it with the Corona SDK; he did the art, I did the coding. His name is Jason Norman – he helped me with art for my game Jub Jub. The book came out great. My kids absolutely love it. If you have kids, I highly recommend you download it. Additionally, it is half off now because of Jason’s birthday! 
Tap here to view it in the app store
Tap here to view the website for Riverbottom Tales

3) Work has been crazy busy. Our team is completely rebuilding our platform from the ground up with a different suite of technologies. I’m no longer using Flash/Flex and am now using a proprietary HTML5/Java stack. It’s awesome – learning a lot but it is kind of intense. It’s also the first time I haven’t used Flash for a living since 2003. It feels great!



I haven’t posted on here in a while so I figured it was time to give a quick update. I am currently working on multiple project at once, outside of my day job at Adobe and my all-the-time job of being a daddy:

1) Stitchopedia for Android. This is a complete rewrite of Stitchopedia in Java. It is still pretty early in the process but I am pretty pleased with it so far. The initial release will only be for Phone devices. Eventually I plan on adding tablet support (read: Kindle fire)

2) 3D game with my buddy. This is pretty exciting as it finally gets me back to what I originally went to school for: 3d animation. Plus I am learning pile of new (to me) technologies: Unity 3D, Blender, C#, etc. We have a pretty epic vision of where this is going but we want to keep the team to just us, so its currently slated as a 2 year development window.

3) Stitchopedia for iOS. I am working on adding support for printing the patterns and definitions from the app. I am not going to support printing images right off the bat, as I feel it may endanger the IP of the image contributors. If theres a swarm of 1 star ratings after the update, I’ll reconsider and possibly ping all of the image contributors to see what they think of it.

4) Jub Jub/Jub Jub Lite. Man, I had great plans for this. Unfortunately, it has been pretty lackluster sales wise. I think it is mainly due to lack of visibility. I need to promote it a bit. Also, I am adding a new game mode, and playing with the idea of making Jub Jub freemium and scrapping Jub Jub Lite.

5) Children’s book for my other buddy. My friend Jason (who did the art for Jub Jub – very talented dude) is making an awesome children’s book for iOS/Android. I am helping him out with the coding.


So thats where I’m at. I generally get a few hours a night of dev time so I switch back and forth between these… Having a blast 🙂

Stitchopedia 2.1.2 update rejected

Well, I have just had my first official rejection from Apple. Turns out the request for help making images that I have in the app description and the app itself constitutes as a ‘contest’.

The problem with that is that I did not explicitly lay out the rules or liabilities of Apple or myself in the description. Makes sense – I wish I had thought of it when I did it. I went ahead and removed the information from Stitchopedia and re-submitted it as this is pretty much over with -there are 14 images left and they have all been assigned out. I will be doing the drawing for the card when those images come in to me.

Anyways, I just re-submitted the update to apple. Here’s hoping I have everything right this time 🙂

what next?

I have way too many ideas for apps. If I had 5x the available time, I might be able to get through half of them. Thats a good thing though, I think. i think next i am going to finish up the kid’s app I had started a few months back. My girls seem to like it pretty well so hopefully other people and their kids will enjoy it as well. It does need iPhone4 hardware though; I see that as being the only thing that will hold it back.

After that, I have an idea for a fairly large project wherein iPhone client apps connect to an iPad game instance for multiplayer gaming. Not sure how to do it, but I am busily hitting friends up to help me heheh.


I haven’t updated my blog in a long long time. The main reason is that I am slowly moving away from Flash in my own development efforts. Flash has been a great platform and it has treated me very well over the years. It is still the platform I use at my day job.

In my spare time though, what really has me interested/excited is mobile app development, specifically iOS (go figure). I’ve been learning Objective-C and I have to say, it’s a fun language. I am really enjoying learning it. I have one knitting app on the app store so far called Stitchopedia. I am working on a kid’s app next.

In short, going forwards this will be primarily focused on mobile development.

async-threading is dead

I released async-threading as open source through Symantec, which means that Symantec owns it. I left Symantec in September of 2009 for a job at Adobe, and as I was the sole contributor on the project, there will be no further updates to it.

I see a couple of bugs filed, primarily around Flex 4 compatibility. I would absolutely love to patch this and release a new build, but I can not legally touch the code (or even the project page on google code) – Symantec owns it.

Anyways, just thought I would post this here. I feel a bit bad that there are bugs just hanging out on the project page.

Thanks to all of you who downloaded it and emailed me feedback on it. It was a lot of fun to work on and interact with the community as a whole. I have a few other projects in the back of my head that I want to build out and release – hopefully they will be equally well received 🙂